Singularity/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/EditorTool/ScriptablePath.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityObject = UnityEngine.Object;
namespace UnityEditor.U2D.Path
{
public class ScriptablePath : ScriptableObject, IEditablePath, IUndoObject
{
[SerializeField]
private EditablePath m_EditablePath = new EditablePath();
[SerializeField]
private bool m_Modified = false;
internal bool modified
{
get { return m_Modified; }
}
internal UnityObject owner { get; set; }
public ShapeType shapeType
{
get { return m_EditablePath.shapeType; }
set { m_EditablePath.shapeType = value; }
}
public IUndoObject undoObject
{
get { return this; }
set { }
}
public ISelection<int> selection
{
get { return m_EditablePath.selection; }
}
public Matrix4x4 localToWorldMatrix
{
get { return m_EditablePath.localToWorldMatrix; }
set { m_EditablePath.localToWorldMatrix = value; }
}
public Vector3 forward
{
get { return m_EditablePath.forward; }
set { m_EditablePath.forward = value; }
}
public Vector3 up
{
get { return m_EditablePath.up; }
set { m_EditablePath.up = value; }
}
public Vector3 right
{
get { return m_EditablePath.right; }
set { m_EditablePath.right = value; }
}
public bool isOpenEnded
{
get { return m_EditablePath.isOpenEnded; }
set { m_EditablePath.isOpenEnded = value; }
}
public int pointCount
{
get { return m_EditablePath.pointCount; }
}
public bool Select(ISelector<Vector3> selector)
{
return m_EditablePath.Select(selector);
}
public virtual void Clear()
{
m_EditablePath.Clear();
}
internal virtual ControlPoint GetPointLocal(int index)
{
return m_EditablePath.GetPointLocal(index);
}
public virtual ControlPoint GetPoint(int index)
{
return m_EditablePath.GetPoint(index);
}
public virtual void SetPoint(int index, ControlPoint controlPoint)
{
m_EditablePath.SetPoint(index, controlPoint);
}
public virtual void AddPoint(ControlPoint controlPoint)
{
m_EditablePath.AddPoint(controlPoint);
}
public virtual void InsertPoint(int index, ControlPoint controlPoint)
{
m_EditablePath.InsertPoint(index, controlPoint);
}
public virtual void RemovePoint(int index)
{
m_EditablePath.RemovePoint(index);
}
void IUndoObject.RegisterUndo(string name)
{
Undo.RegisterCompleteObjectUndo(this, name);
m_Modified = true;
}
}
}