Singularity/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/EditorTool/PathEditorToolExtensions.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEditor.U2D.Path.GUIFramework;
using UnityObject = UnityEngine.Object;
namespace UnityEditor.U2D.Path
{
public static class PathEditorToolExtensions
{
public static void CycleTangentMode<T>(this PathEditorTool<T> pathEditorTool) where T : ScriptablePath
{
var first = true;
var mixed = false;
var tangentMode = TangentMode.Linear;
var targets = pathEditorTool.targets;
foreach(var target in targets)
{
var path = pathEditorTool.GetPath(target);
if (path.selection.Count == 0)
continue;
for (var i = 0; i < path.pointCount; ++i)
{
if (!path.selection.Contains(i))
continue;
var point = path.GetPoint(i);
if (first)
{
first = false;
tangentMode = point.tangentMode;
}
else if (point.tangentMode != tangentMode)
{
mixed = true;
break;
}
}
if (mixed)
break;
}
if (mixed)
tangentMode = TangentMode.Linear;
else
tangentMode = GetNextTangentMode(tangentMode);
foreach(var target in targets)
{
var path = pathEditorTool.GetPath(target);
if (path.selection.Count == 0)
continue;
path.undoObject.RegisterUndo("Cycle Tangent Mode");
for (var i = 0; i < path.pointCount; ++i)
{
if (!path.selection.Contains(i))
continue;
path.SetTangentMode(i, tangentMode);
}
pathEditorTool.SetPath(target);
}
}
public static void MirrorTangent<T>(this PathEditorTool<T> pathEditorTool) where T : ScriptablePath
{
var targets = pathEditorTool.targets;
foreach(var target in targets)
{
var path = pathEditorTool.GetPath(target);
if (path.selection.Count == 0)
continue;
path.undoObject.RegisterUndo("Mirror Tangents");
for (var i = 0; i < path.pointCount; ++i)
{
if (!path.selection.Contains(i))
continue;
path.MirrorTangent(i);
}
pathEditorTool.SetPath(target);
}
}
private static TangentMode GetNextTangentMode(TangentMode tangentMode)
{
return (TangentMode)((((int)tangentMode) + 1) % Enum.GetValues(typeof(TangentMode)).Length);
}
}
}