Singularity/Library/PackageCache/com.unity.2d.common@6.0.6/Editor/TextureGenerator/TextureGeneratorHelper.cs

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2024-05-06 14:45:45 -04:00
using System;
using Unity.Collections;
using UnityEditor.AssetImporters;
using UnityEngine;
namespace UnityEditor.U2D.Common
{
internal interface ITextureSettings
{
void FillTextureGenerationSettings(ref TextureGenerationSettings settings);
}
[Serializable]
internal class TextureSettings : ITextureSettings
{
[SerializeField]
bool m_ColorTexture;
[SerializeField]
bool m_Readable;
[SerializeField]
TextureImporterNPOTScale m_NPOTScale;
[SerializeField]
FilterMode m_FilterMode;
[SerializeField]
int m_Aniso;
[SerializeField]
bool m_EnablePostProcessor;
[SerializeField]
SecondarySpriteTexture[] m_SecondaryTextures;
public TextureSettings()
{
colorTexture = true;
readable = false;
npotScale = TextureImporterNPOTScale.None;
filterMode = FilterMode.Bilinear;
aniso = 1;
}
public TextureSettings(string assetPath, bool enablePostProcessor, bool colorTexture, bool readable, TextureImporterNPOTScale npotScale, FilterMode filterMode, int aniso, bool sourceContainsAlpha, bool sourceWasHDR)
{
this.assetPath = assetPath;
this.enablePostProcessor = enablePostProcessor;
this.colorTexture = colorTexture;
this.readable = readable;
this.npotScale = npotScale;
this.filterMode = filterMode;
this.aniso = aniso;
this.containsAlpha = sourceContainsAlpha;
this.hdr = sourceWasHDR;
}
public bool colorTexture { get { return m_ColorTexture; } set { m_ColorTexture = value; } } //sRGBTexture
public bool readable { get { return m_Readable; } set { m_Readable = value; } }
public TextureImporterNPOTScale npotScale { get { return m_NPOTScale; } set { m_NPOTScale = value; } }
public FilterMode filterMode { get { return m_FilterMode; } set { m_FilterMode = value; } }
public int aniso
{
get { return m_Aniso; }
set { m_Aniso = value; }
}
public bool enablePostProcessor
{
get { return m_EnablePostProcessor; }
set { m_EnablePostProcessor = value; }
}
public string assetPath { get; set; }
public bool containsAlpha { get; set; }
public bool hdr { get; set; }
public SecondarySpriteTexture[] secondaryTextures { get { return m_SecondaryTextures;} set { m_SecondaryTextures = value; } }
void ITextureSettings.FillTextureGenerationSettings(ref TextureGenerationSettings settings)
{
settings.textureImporterSettings.sRGBTexture = colorTexture;
settings.textureImporterSettings.readable = readable;
settings.textureImporterSettings.npotScale = npotScale;
settings.textureImporterSettings.filterMode = filterMode;
settings.textureImporterSettings.aniso = aniso;
settings.assetPath = assetPath;
settings.enablePostProcessor = enablePostProcessor;
settings.sourceTextureInformation.containsAlpha = containsAlpha;
settings.sourceTextureInformation.hdr = hdr;
settings.secondarySpriteTextures = secondaryTextures;
}
}
[Serializable]
internal class TextureSpriteSettings : ITextureSettings
{
[SerializeField]
string m_PackingTag;
public string packingTag
{
get { return m_PackingTag; }
set { m_PackingTag = value; }
}
[SerializeField]
float m_PixelsPerUnit;
public float pixelsPerUnit
{
get { return m_PixelsPerUnit; }
set { m_PixelsPerUnit = value; }
}
[SerializeField]
SpriteMeshType m_MeshType;
public SpriteMeshType meshType
{
get { return m_MeshType; }
set { m_MeshType = value; }
}
[SerializeField]
uint m_ExtrudeEdges;
public uint extrudeEdges
{
get { return m_ExtrudeEdges; }
set { m_ExtrudeEdges = value; }
}
public bool qualifyForPacking { get; set; }
public SpriteImportData[] spriteSheetData { get; set; }
public TextureSpriteSettings()
{
packingTag = "";
pixelsPerUnit = 100;
meshType = SpriteMeshType.Tight;
extrudeEdges = 1;
}
public TextureSpriteSettings(string packingTag, int pixelsPerUnit, SpriteMeshType meshType, uint extrudeEdges, bool qualifyForPacking, SpriteImportData[] spriteSheetData = null)
{
this.packingTag = packingTag;
this.pixelsPerUnit = pixelsPerUnit;
this.meshType = meshType;
this.extrudeEdges = extrudeEdges;
this.qualifyForPacking = qualifyForPacking;
this.spriteSheetData = spriteSheetData;
}
void ITextureSettings.FillTextureGenerationSettings(ref TextureGenerationSettings settings)
{
settings.textureImporterSettings.spritePixelsPerUnit = pixelsPerUnit;
settings.textureImporterSettings.spriteMeshType = meshType;
settings.textureImporterSettings.spriteExtrude = extrudeEdges;
settings.spritePackingTag = packingTag;
settings.qualifyForSpritePacking = qualifyForPacking;
settings.spriteImportData = spriteSheetData;
}
}
[Serializable]
internal class TextureWrapSettings : ITextureSettings
{
[SerializeField]
TextureWrapMode m_WrapMode;
[SerializeField]
TextureWrapMode m_WrapModeU;
[SerializeField]
TextureWrapMode m_WrapModeV;
[SerializeField]
TextureWrapMode m_WrapModeW;
public TextureWrapSettings()
{
wrapMode = wrapModeU = wrapModeV = wrapModeW = TextureWrapMode.Repeat;
}
public TextureWrapSettings(TextureWrapMode wrapMpde, TextureWrapMode wrapModeU, TextureWrapMode wrapModeV, TextureWrapMode wrapModeW)
{
this.wrapMode = wrapMode;
this.wrapModeU = wrapModeU;
this.wrapModeV = wrapModeV;
this.wrapModeW = wrapModeW;
}
public TextureWrapMode wrapMode { get { return m_WrapMode; } set { m_WrapMode = value; } }
public TextureWrapMode wrapModeU { get { return m_WrapModeU; } set { m_WrapModeU = value; } }
public TextureWrapMode wrapModeV { get { return m_WrapModeV; } set { m_WrapModeV = value; } }
public TextureWrapMode wrapModeW { get { return m_WrapModeW; } set { m_WrapModeW = value; } }
void ITextureSettings.FillTextureGenerationSettings(ref TextureGenerationSettings settings)
{
settings.textureImporterSettings.wrapMode = wrapMode;
settings.textureImporterSettings.wrapModeU = wrapModeU;
settings.textureImporterSettings.wrapModeV = wrapModeV;
settings.textureImporterSettings.wrapModeW = wrapModeW;
}
}
[Serializable]
internal class TextureAlphaSettings : ITextureSettings
{
[SerializeField]
float m_AlphaTolerance;
public float alphaTolerance
{
get { return m_AlphaTolerance; }
set { m_AlphaTolerance = value; }
}
[SerializeField]
TextureImporterAlphaSource m_AlphaSource;
public TextureImporterAlphaSource alphaSource
{
get { return m_AlphaSource; }
set { m_AlphaSource = value; }
}
public TextureAlphaSettings()
{
alphaTolerance = 0.5f;
alphaSource = TextureImporterAlphaSource.FromInput;
}
public TextureAlphaSettings(TextureImporterAlphaSource alphaSource, float alphaTolerance)
{
this.alphaTolerance = alphaTolerance;
this.alphaSource = alphaSource;
}
void ITextureSettings.FillTextureGenerationSettings(ref TextureGenerationSettings settings)
{
settings.textureImporterSettings.alphaIsTransparency = alphaSource != TextureImporterAlphaSource.None;
settings.textureImporterSettings.alphaSource = alphaSource;
settings.textureImporterSettings.alphaTestReferenceValue = alphaTolerance;
}
}
[Serializable]
internal class TextureMipmapSettings : ITextureSettings
{
[SerializeField]
TextureImporterMipFilter m_Filter;
public TextureImporterMipFilter filter
{
get { return m_Filter; }
set { m_Filter = value; }
}
[SerializeField]
bool m_BorderMipmap;
public bool borderMipmap
{
get { return m_BorderMipmap; }
set { m_BorderMipmap = value; }
}
[SerializeField]
bool m_Fadeout;
public bool fadeout
{
get { return m_Fadeout; }
set { m_Fadeout = value; }
}
[SerializeField]
bool m_PreserveCoverage;
public bool preserveCoverage
{
get { return m_PreserveCoverage; }
set { m_PreserveCoverage = value; }
}
[SerializeField]
int m_FadeDistanceStart;
public int fadeDistanceStart
{
get { return m_FadeDistanceStart; }
set { m_FadeDistanceStart = value; }
}
[SerializeField]
int m_FadeDistanceEnd;
public int fadeDistanceEnd
{
get { return m_FadeDistanceEnd; }
set { m_FadeDistanceEnd = value; }
}
public TextureMipmapSettings()
{
filter = TextureImporterMipFilter.BoxFilter;
borderMipmap = false;
fadeout = false;
preserveCoverage = false;
fadeDistanceStart = 1;
fadeDistanceEnd = 3;
}
public TextureMipmapSettings(TextureImporterMipFilter filter, bool borderMipmap, bool fadeout, bool preserveCoverage, int fadeDistanceStart, int fadeDistanceEnd)
{
this.filter = filter;
this.borderMipmap = borderMipmap;
this.fadeout = fadeout;
this.preserveCoverage = preserveCoverage;
this.fadeDistanceStart = fadeDistanceStart;
this.fadeDistanceEnd = fadeDistanceEnd;
}
void ITextureSettings.FillTextureGenerationSettings(ref TextureGenerationSettings settings)
{
settings.textureImporterSettings.mipmapEnabled = true;
settings.textureImporterSettings.mipmapFilter = filter;
settings.textureImporterSettings.borderMipmap = borderMipmap;
settings.textureImporterSettings.fadeOut = fadeout;
settings.textureImporterSettings.mipmapFadeDistanceStart = fadeDistanceStart;
settings.textureImporterSettings.mipmapFadeDistanceEnd = fadeDistanceEnd;
settings.textureImporterSettings.mipMapsPreserveCoverage = preserveCoverage;
}
}
[Serializable]
internal class TextureNormalSettings : ITextureSettings
{
[SerializeField]
TextureImporterNormalFilter m_Filter;
public TextureImporterNormalFilter filter
{
get { return m_Filter; }
set { m_Filter = value; }
}
[SerializeField]
bool m_GenerateFromGrayScale;
public bool generateFromGrayScale
{
get { return m_GenerateFromGrayScale; }
set { m_GenerateFromGrayScale = value; }
}
[SerializeField]
float m_Bumpiness;
public float bumpiness
{
get { return m_Bumpiness; }
set { m_Bumpiness = value; }
}
public TextureNormalSettings()
{
filter = TextureImporterNormalFilter.Standard;
generateFromGrayScale = false;
bumpiness = 0.25f;
}
public TextureNormalSettings(TextureImporterNormalFilter filter, bool generateFromGrayScale, float bumpiness)
{
this.filter = filter;
this.generateFromGrayScale = generateFromGrayScale;
this.bumpiness = bumpiness;
}
void ITextureSettings.FillTextureGenerationSettings(ref TextureGenerationSettings settings)
{
settings.textureImporterSettings.normalMapFilter = filter;
settings.textureImporterSettings.convertToNormalMap = generateFromGrayScale;
settings.textureImporterSettings.heightmapScale = bumpiness;
}
}
// If this is provided, textureType will be cubemap
[Serializable]
internal class TextureCubemapSettings : ITextureSettings
{
[SerializeField]
TextureImporterCubemapConvolution m_Convolution;
public TextureImporterCubemapConvolution convolution
{
get { return m_Convolution; }
set { m_Convolution = value; }
}
[SerializeField]
TextureImporterGenerateCubemap m_Mode;
public TextureImporterGenerateCubemap mode
{
get { return m_Mode; }
set { m_Mode = value; }
}
[SerializeField]
bool m_Seamless;
public bool seamless
{
get { return m_Seamless; }
set { m_Seamless = value; }
}
public TextureCubemapSettings()
{
convolution = TextureImporterCubemapConvolution.None;
mode = TextureImporterGenerateCubemap.AutoCubemap;
seamless = false;
}
public TextureCubemapSettings(TextureImporterCubemapConvolution convolution, TextureImporterGenerateCubemap mode, bool seamless)
{
this.convolution = convolution;
this.mode = mode;
this.seamless = seamless;
}
void ITextureSettings.FillTextureGenerationSettings(ref TextureGenerationSettings settings)
{
settings.textureImporterSettings.textureShape = TextureImporterShape.TextureCube;
settings.textureImporterSettings.cubemapConvolution = convolution;
settings.textureImporterSettings.generateCubemap = mode;
settings.textureImporterSettings.seamlessCubemap = seamless;
}
}
internal static class TextureGeneratorHelper
{
public static TextureGenerationOutput GenerateTextureSprite(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureSpriteSettings spriteSettings, TextureAlphaSettings alphaSettings = null, TextureMipmapSettings mipmapSettings = null, TextureWrapSettings wrapSettings = null)
{
if (alphaSettings == null)
alphaSettings = new TextureAlphaSettings(TextureImporterAlphaSource.FromInput, 0.5f);
if (wrapSettings == null)
wrapSettings = new TextureWrapSettings(TextureWrapMode.Clamp, TextureWrapMode.Clamp, TextureWrapMode.Clamp, TextureWrapMode.Clamp);
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.Sprite, platformSettings, settings, spriteSettings, alphaSettings, mipmapSettings, wrapSettings);
}
public static TextureGenerationOutput GenerateLightmap(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureMipmapSettings mipmapSettings = null, TextureWrapSettings wrapSettings = null)
{
settings.colorTexture = true;
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.Lightmap, platformSettings, settings, mipmapSettings, wrapSettings);
}
public static TextureGenerationOutput GenerateCookie(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureAlphaSettings alphaSettings = null, TextureMipmapSettings mipmapSettings = null, TextureCubemapSettings cubemapSettings = null, TextureWrapSettings wrapSettings = null)
{
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.Cookie, platformSettings, settings, alphaSettings, mipmapSettings, cubemapSettings, wrapSettings);
}
public static TextureGenerationOutput GenerateNormalMap(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureNormalSettings normalSettings, TextureMipmapSettings mipmapSettings = null, TextureCubemapSettings cubemapSettings = null, TextureWrapSettings wrapSettings = null)
{
settings.colorTexture = false;
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.NormalMap, platformSettings, settings, normalSettings, mipmapSettings, cubemapSettings, wrapSettings);
}
public static TextureGenerationOutput GenerateTextureGUI(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureAlphaSettings alphaSettings = null, TextureMipmapSettings mipmapSettings = null, TextureWrapSettings wrapSettings = null)
{
settings.colorTexture = false;
if (wrapSettings == null)
wrapSettings = new TextureWrapSettings(TextureWrapMode.Clamp, TextureWrapMode.Clamp, TextureWrapMode.Clamp, TextureWrapMode.Clamp);
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.GUI, platformSettings, settings, alphaSettings, mipmapSettings, wrapSettings);
}
public static TextureGenerationOutput GenerateTextureSingleChannel(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureAlphaSettings alphaSettings = null, TextureMipmapSettings mipmapSettings = null, TextureCubemapSettings cubemapSettings = null, TextureWrapSettings wrapSettings = null)
{
settings.colorTexture = false;
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.SingleChannel, platformSettings, settings, alphaSettings, mipmapSettings, cubemapSettings, wrapSettings);
}
public static TextureGenerationOutput GenerateTextureCursor(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureAlphaSettings alphaSettings = null, TextureMipmapSettings mipmapSettings = null, TextureWrapSettings wrapSettings = null)
{
if (alphaSettings == null)
alphaSettings = new TextureAlphaSettings(TextureImporterAlphaSource.FromInput, 0.5f);
if (wrapSettings == null)
wrapSettings = new TextureWrapSettings(TextureWrapMode.Clamp, TextureWrapMode.Clamp, TextureWrapMode.Clamp, TextureWrapMode.Clamp);
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.Cursor, platformSettings, settings, alphaSettings, mipmapSettings, wrapSettings);
}
public static TextureGenerationOutput GenerateTextureDefault(NativeArray<Color32> buffer, int bufferWidth, int bufferHeight, TextureSettings settings, TextureImporterPlatformSettings platformSettings,
TextureAlphaSettings alphaSettings = null, TextureMipmapSettings mipmapSettings = null, TextureCubemapSettings cubemapSettings = null, TextureWrapSettings wrapSettings = null)
{
if (mipmapSettings == null)
mipmapSettings = new TextureMipmapSettings(TextureImporterMipFilter.BoxFilter, false, false, false, 1, 3);
return GenerateTexture(buffer, bufferWidth, bufferHeight, TextureImporterType.Default, platformSettings, settings, alphaSettings, mipmapSettings, cubemapSettings, wrapSettings);
}
static TextureGenerationOutput GenerateTexture(NativeArray<Color32> imageBuffer, int imageBufferWidth, int imageBufferHeight, TextureImporterType type, TextureImporterPlatformSettings platformSettings, params ITextureSettings[] otherSettings)
{
var textureGenerationSettings = new TextureGenerationSettings();
textureGenerationSettings.platformSettings = platformSettings;
textureGenerationSettings.sourceTextureInformation = new SourceTextureInformation();
textureGenerationSettings.sourceTextureInformation.height = imageBufferHeight;
textureGenerationSettings.sourceTextureInformation.width = imageBufferWidth;
textureGenerationSettings.textureImporterSettings = new TextureImporterSettings();
textureGenerationSettings.textureImporterSettings.textureType = type;
textureGenerationSettings.textureImporterSettings.textureShape = TextureImporterShape.Texture2D;
textureGenerationSettings.textureImporterSettings.alphaIsTransparency = false;
textureGenerationSettings.textureImporterSettings.convertToNormalMap = false;
textureGenerationSettings.textureImporterSettings.mipmapEnabled = false;
textureGenerationSettings.textureImporterSettings.sRGBTexture = true;
textureGenerationSettings.textureImporterSettings.readable = false;
textureGenerationSettings.textureImporterSettings.fadeOut = false;
textureGenerationSettings.textureImporterSettings.wrapMode = TextureWrapMode.Repeat;
textureGenerationSettings.textureImporterSettings.wrapModeU = TextureWrapMode.Repeat;
textureGenerationSettings.textureImporterSettings.wrapModeV = TextureWrapMode.Repeat;
textureGenerationSettings.textureImporterSettings.wrapModeW = TextureWrapMode.Repeat;
foreach (var otherSetting in otherSettings)
{
if (otherSetting != null)
otherSetting.FillTextureGenerationSettings(ref textureGenerationSettings);
}
return TextureGenerator.GenerateTexture(textureGenerationSettings, imageBuffer);
}
static public TextureSettings ExtractTextureSettings(this TextureImporterSettings tis)
{
var ts = new TextureSettings();
ts.colorTexture = tis.sRGBTexture;
ts.readable = tis.readable;
ts.npotScale = tis.npotScale;
ts.filterMode = tis.filterMode;
ts.aniso = tis.aniso;
return ts;
}
static public TextureSpriteSettings ExtractTextureSpriteSettings(this TextureImporterSettings tis)
{
var ts = new TextureSpriteSettings();
ts.pixelsPerUnit = tis.spritePixelsPerUnit;
ts.meshType = tis.spriteMeshType;
ts.extrudeEdges = tis.spriteExtrude;
return ts;
}
static public TextureWrapSettings ExtractTextureWrapSettings(this TextureImporterSettings tis)
{
var ts = new TextureWrapSettings();
ts.wrapMode = tis.wrapMode;
ts.wrapModeU = tis.wrapModeU;
ts.wrapModeV = tis.wrapModeV;
ts.wrapModeW = tis.wrapModeW;
return ts;
}
static public TextureAlphaSettings ExtractTextureAlphaSettings(this TextureImporterSettings settings)
{
if (settings.alphaIsTransparency == false)
return null;
var ts = new TextureAlphaSettings();
ts.alphaSource = settings.alphaSource;
ts.alphaTolerance = settings.alphaTestReferenceValue;
return ts;
}
static public TextureMipmapSettings ExtractTextureMipmapSettings(this TextureImporterSettings settings)
{
if (!settings.mipmapEnabled)
return null;
var ts = new TextureMipmapSettings();
ts.filter = settings.mipmapFilter;
ts.borderMipmap = settings.borderMipmap;
ts.fadeout = settings.fadeOut;
ts.fadeDistanceStart = settings.mipmapFadeDistanceStart;
ts.fadeDistanceEnd = settings.mipmapFadeDistanceEnd;
ts.preserveCoverage = settings.mipMapsPreserveCoverage;
return ts;
}
static public TextureNormalSettings ExtractTextureNormalSettings(this TextureImporterSettings settings)
{
var ts = new TextureNormalSettings();
ts.filter = settings.normalMapFilter;
ts.generateFromGrayScale = settings.convertToNormalMap;
ts.bumpiness = settings.heightmapScale;
return ts;
}
static public TextureCubemapSettings ExtractTextureCubemapSettings(this TextureImporterSettings settings)
{
if (settings.textureShape != TextureImporterShape.TextureCube)
return null;
var ts = new TextureCubemapSettings();
ts.convolution = settings.cubemapConvolution;
ts.mode = settings.generateCubemap;
ts.seamless = settings.seamlessCubemap;
return ts;
}
}
}