48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
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using UnityEngine;
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namespace Unity.U2D.Animation.Sample.Dependency
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{
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[ExecuteInEditMode]
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internal class AnimationSampleDependency : MonoBehaviour
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{
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enum Dependency
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{
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None,
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PsdImporter,
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AssetBundle
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}
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[SerializeField] GameObject errorUI = null;
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[SerializeField] Dependency dependency = Dependency.None;
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void Update()
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{
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var hasDependencyInstalled = HasDependencyInstalled();
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if(errorUI != null)
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errorUI.SetActive(!hasDependencyInstalled);
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}
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bool HasDependencyInstalled()
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{
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switch (dependency)
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{
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case Dependency.PsdImporter:
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#if PSDIMPORTER_ENABLED
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return true;
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#else
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return false;
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#endif
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case Dependency.AssetBundle:
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#if ASSETBUNDLE_ENABLED
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return true;
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#else
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return false;
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#endif
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}
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return true;
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}
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}
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}
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