85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
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using System.IO;
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using System.Linq;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Unity.U2D.Animation.Sample
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{
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public class LoadSwapDLC : MonoBehaviour
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{
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const string k_AssetBundleName = "2DAnimationSampleAssetBundles";
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public SwapFullSkin[] swapFullSkin;
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#if ASSETBUNDLE_ENABLED
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AssetBundle m_Bundle;
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#endif
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public void LoadAssetBundle()
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{
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#if ASSETBUNDLE_ENABLED
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if (m_Bundle)
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return;
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var assetBundlePath = Path.Combine(Application.streamingAssetsPath, k_AssetBundleName);
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m_Bundle = AssetBundle.LoadFromFile(Path.Combine(assetBundlePath, k_AssetBundleName));
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if (m_Bundle == null)
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{
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Debug.LogWarning("AssetBundle not found");
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return;
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}
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var manifest = m_Bundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
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if (manifest == null)
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{
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Debug.LogWarning("Unable to load manifest");
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return;
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}
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foreach (var assetBundleName in manifest.GetAllAssetBundles())
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{
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var subBundle = AssetBundle.LoadFromFile(Path.Combine(assetBundlePath, assetBundleName));
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var assets = subBundle.LoadAllAssets();
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foreach (var asset in assets)
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{
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if (asset is UnityEngine.U2D.Animation.SpriteLibraryAsset)
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{
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var sla = (UnityEngine.U2D.Animation.SpriteLibraryAsset)asset;
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foreach (var sfs in swapFullSkin)
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{
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var list = sfs.spriteLibraries.ToList();
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list.Add(sla);
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sfs.spriteLibraries = list.ToArray();
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}
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}
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}
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}
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foreach (var sfs in swapFullSkin)
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{
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sfs.UpdateSelectionChoice();
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}
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#endif
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}
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#if UNITY_EDITOR
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[ContextMenu("Build Asset Bundles")]
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void BuildBundles()
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{
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BuildAssetBundles();
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}
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public static void BuildAssetBundles()
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{
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#if ASSETBUNDLE_ENABLED
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string assetBundleDirectory = Path.Combine(Application.streamingAssetsPath, "2DAnimationSampleAssetBundles");
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if (!Directory.Exists(assetBundleDirectory))
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{
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Directory.CreateDirectory(assetBundleDirectory);
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}
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BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
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#endif // ASSETBUNDLE_ENABLED
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}
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#endif // UNITY_EDITOR
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}
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}
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