Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Samples~/AnimationSamples/5 SpriteSwap/Scripts/Runtime/LoadSwapDLC.cs

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2024-05-06 14:45:45 -04:00
using System.IO;
using System.Linq;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Unity.U2D.Animation.Sample
{
public class LoadSwapDLC : MonoBehaviour
{
const string k_AssetBundleName = "2DAnimationSampleAssetBundles";
public SwapFullSkin[] swapFullSkin;
#if ASSETBUNDLE_ENABLED
AssetBundle m_Bundle;
#endif
public void LoadAssetBundle()
{
#if ASSETBUNDLE_ENABLED
if (m_Bundle)
return;
var assetBundlePath = Path.Combine(Application.streamingAssetsPath, k_AssetBundleName);
m_Bundle = AssetBundle.LoadFromFile(Path.Combine(assetBundlePath, k_AssetBundleName));
if (m_Bundle == null)
{
Debug.LogWarning("AssetBundle not found");
return;
}
var manifest = m_Bundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
if (manifest == null)
{
Debug.LogWarning("Unable to load manifest");
return;
}
foreach (var assetBundleName in manifest.GetAllAssetBundles())
{
var subBundle = AssetBundle.LoadFromFile(Path.Combine(assetBundlePath, assetBundleName));
var assets = subBundle.LoadAllAssets();
foreach (var asset in assets)
{
if (asset is UnityEngine.U2D.Animation.SpriteLibraryAsset)
{
var sla = (UnityEngine.U2D.Animation.SpriteLibraryAsset)asset;
foreach (var sfs in swapFullSkin)
{
var list = sfs.spriteLibraries.ToList();
list.Add(sla);
sfs.spriteLibraries = list.ToArray();
}
}
}
}
foreach (var sfs in swapFullSkin)
{
sfs.UpdateSelectionChoice();
}
#endif
}
#if UNITY_EDITOR
[ContextMenu("Build Asset Bundles")]
void BuildBundles()
{
BuildAssetBundles();
}
public static void BuildAssetBundles()
{
#if ASSETBUNDLE_ENABLED
string assetBundleDirectory = Path.Combine(Application.streamingAssetsPath, "2DAnimationSampleAssetBundles");
if (!Directory.Exists(assetBundleDirectory))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
#endif // ASSETBUNDLE_ENABLED
}
#endif // UNITY_EDITOR
}
}