Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/IK/Editor/IKEditorManager.cs

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2024-05-06 14:45:45 -04:00
using System.Collections.Generic;
using System.Linq;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.U2D.Common;
using UnityEngine.U2D.IK;
namespace UnityEditor.U2D.IK
{
[DefaultExecutionOrder(-3)]
internal class IKEditorManager : ScriptableObject
{
static IKEditorManager s_Instance;
readonly HashSet<IKManager2D> m_DirtyManagers = new HashSet<IKManager2D>();
readonly HashSet<IKManager2D> m_IKManagers = new HashSet<IKManager2D>();
readonly Dictionary<IKChain2D, Vector3> m_ChainPositionOverrides = new Dictionary<IKChain2D, Vector3>();
readonly List<Vector3> m_TargetPositions = new List<Vector3>();
GameObject m_Helper;
GameObject[] m_SelectedGameobjects;
internal bool isDraggingATool { get; private set; }
bool m_Initialized;
[InitializeOnLoadMethod]
static void CreateInstance()
{
if (s_Instance != null)
return;
var ikManagers = Resources.FindObjectsOfTypeAll<IKEditorManager>();
if (ikManagers.Length > 0)
s_Instance = ikManagers[0];
else
s_Instance = ScriptableObject.CreateInstance<IKEditorManager>();
s_Instance.hideFlags = HideFlags.HideAndDontSave;
}
public static IKEditorManager instance
{
get
{
if (s_Instance == null)
CreateInstance();
return s_Instance;
}
}
void OnEnable()
{
if (s_Instance == null)
s_Instance = this;
IKManager2D.onEnabledEditor += AddIKManager2D;
IKManager2D.onDisabledEditor += RemoveIKManager2D;
}
void OnDisable()
{
IKManager2D.onEnabledEditor -= AddIKManager2D;
IKManager2D.onDisabledEditor -= RemoveIKManager2D;
Dispose();
}
public void Initialize()
{
var currentStage = StageUtility.GetCurrentStageHandle();
var managers = currentStage.FindComponentsOfType<IKManager2D>().Where(x => x.gameObject.scene.isLoaded).ToArray();
foreach (var ikManager2D in managers)
m_IKManagers.Add(ikManager2D);
RegisterCallbacks();
m_Initialized = true;
}
void Dispose()
{
UnregisterCallbacks();
Clear();
m_Initialized = false;
}
void AddIKManager2D(IKManager2D manager)
{
if (manager == null)
return;
if (!m_Initialized)
Initialize();
m_IKManagers.Add(manager);
}
void RemoveIKManager2D(IKManager2D manager)
{
m_IKManagers.Remove(manager);
if (m_IKManagers.Count == 0)
Dispose();
}
private void RegisterCallbacks()
{
#if UNITY_2019_1_OR_NEWER
SceneView.duringSceneGui += OnSceneGUI;
#else
SceneView.onSceneGUIDelegate += OnSceneGUI;
#endif
Selection.selectionChanged += OnSelectionChanged;
}
private void UnregisterCallbacks()
{
#if UNITY_2019_1_OR_NEWER
SceneView.duringSceneGui -= OnSceneGUI;
#else
SceneView.onSceneGUIDelegate -= OnSceneGUI;
#endif
Selection.selectionChanged -= OnSelectionChanged;
}
private bool m_EnableGizmos;
private bool m_CurrentEnableGizmoState;
void OnDrawGizmos()
{
m_EnableGizmos = true;
IKManager2D.onDrawGizmos.RemoveListener(OnDrawGizmos);
}
public void CheckGizmoToggle()
{
//Ignore events other than Repaint
if (Event.current.type != EventType.Repaint)
return;
if (m_CurrentEnableGizmoState != m_EnableGizmos)
SceneView.RepaintAll();
m_CurrentEnableGizmoState = m_EnableGizmos;
//Assume the Gizmo toggle is disabled and listen to the event again
m_EnableGizmos = false;
IKManager2D.onDrawGizmos.RemoveListener(OnDrawGizmos);
IKManager2D.onDrawGizmos.AddListener(OnDrawGizmos);
}
private void OnSelectionChanged()
{
m_SelectedGameobjects = null;
}
void Clear()
{
m_IKManagers.Clear();
m_DirtyManagers.Clear();
m_ChainPositionOverrides.Clear();
}
public IKManager2D FindManager(Solver2D solver)
{
foreach (IKManager2D manager in m_IKManagers)
{
if (manager == null)
continue;
foreach (Solver2D s in manager.solvers)
{
if (s == null)
continue;
if (s == solver)
return manager;
}
}
return null;
}
public void Record(Solver2D solver, string undoName)
{
var manager = FindManager(solver);
DoUndo(manager, undoName, true);
}
public void RegisterUndo(Solver2D solver, string undoName)
{
var manager = FindManager(solver);
DoUndo(manager, undoName, false);
}
public void Record(IKManager2D manager, string undoName)
{
DoUndo(manager, undoName, true);
}
public void RegisterUndo(IKManager2D manager, string undoName)
{
DoUndo(manager, undoName, false);
}
private void DoUndo(IKManager2D manager, string undoName, bool record)
{
if (manager == null)
return;
foreach (var solver in manager.solvers)
{
if (solver == null || !solver.isActiveAndEnabled)
continue;
if (!solver.isValid)
solver.Initialize();
if (!solver.isValid)
continue;
for (int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
if (record)
{
foreach(var t in chain.transforms)
Undo.RecordObject(t, undoName);
if(chain.target)
Undo.RecordObject(chain.target, undoName);
}
else
{
foreach(var t in chain.transforms)
Undo.RegisterCompleteObjectUndo(t, undoName);
if(chain.target)
Undo.RegisterCompleteObjectUndo(chain.target, undoName);
}
}
}
}
public void UpdateManagerImmediate(IKManager2D manager, bool recordRootLoops)
{
SetManagerDirty(manager);
UpdateDirtyManagers(recordRootLoops);
}
public void UpdateSolverImmediate(Solver2D solver, bool recordRootLoops)
{
SetSolverDirty(solver);
UpdateDirtyManagers(recordRootLoops);
}
public void SetChainPositionOverride(IKChain2D chain, Vector3 position)
{
m_ChainPositionOverrides[chain] = position;
}
private bool IsViewToolActive()
{
int button = Event.current.button;
return Tools.current == Tool.View || Event.current.alt || (button == 1) || (button == 2);
}
private bool IsDraggingATool()
{
//If a tool has used EventType.MouseDrag, we won't be able to detect it. Instead we check for delta magnitude
return GUIUtility.hotControl != 0 && Event.current.button == 0 && Event.current.delta.sqrMagnitude > 0f && !IsViewToolActive();
}
private void OnSceneGUI(SceneView sceneView)
{
CheckGizmoToggle();
if (!m_CurrentEnableGizmoState)
return;
if (m_SelectedGameobjects == null)
m_SelectedGameobjects = Selection.gameObjects;
foreach (var ikManager2D in m_IKManagers)
{
if (ikManager2D != null && ikManager2D.isActiveAndEnabled)
IKGizmos.instance.DoSolversGUI(ikManager2D);
}
if (!IKGizmos.instance.isDragging && IsDraggingATool())
{
//We expect the object to be selected while dragged
foreach (var gameObject in m_SelectedGameobjects)
{
if (gameObject != null && gameObject.transform != null)
SetDirtySolversAffectedByTransform(gameObject.transform);
}
if(m_DirtyManagers.Count > 0 && !isDraggingATool)
{
isDraggingATool = true;
Undo.SetCurrentGroupName("IK Update");
RegisterUndoForDirtyManagers();
}
}
if(GUIUtility.hotControl == 0)
isDraggingATool = false;
}
private void SetSolverDirty(Solver2D solver)
{
if (solver && solver.isValid && solver.isActiveAndEnabled)
SetManagerDirty(FindManager(solver));
}
private void SetManagerDirty(IKManager2D manager)
{
if (manager && manager.isActiveAndEnabled)
m_DirtyManagers.Add(manager);
}
private void SetDirtySolversAffectedByTransform(Transform transform)
{
foreach (var manager in m_IKManagers)
{
if (manager != null && manager.isActiveAndEnabled)
{
var dirty = false;
var solvers = manager.solvers;
for (var s = 0; s < solvers.Count; s++)
{
if (dirty)
break;
var solver = solvers[s];
if (solver != null && solver.isValid)
{
for (var c = 0; c < solver.chainCount; ++c)
{
var chain = solver.GetChain(c);
if (chain.target == null)
continue;
if (!(IKUtility.IsDescendentOf(chain.target, transform) && IKUtility.IsDescendentOf(chain.rootTransform, transform)) &&
(chain.target == transform || IKUtility.IsDescendentOf(chain.target, transform) || IKUtility.IsDescendentOf(chain.effector, transform)))
{
SetManagerDirty(manager);
dirty = true;
break;
}
}
}
}
}
}
}
private void RegisterUndoForDirtyManagers()
{
foreach (var manager in m_DirtyManagers)
RegisterUndo(manager, Undo.GetCurrentGroupName());
}
private void UpdateDirtyManagers(bool recordRootLoops)
{
foreach (var manager in m_DirtyManagers)
{
if (manager == null || !manager.isActiveAndEnabled)
continue;
foreach (var solver in manager.solvers)
{
if (solver == null || !solver.isActiveAndEnabled)
continue;
if (!solver.isValid)
solver.Initialize();
if (!solver.isValid)
continue;
if(solver.allChainsHaveTargets)
solver.UpdateIK(manager.weight);
else if(PrepareTargetOverrides(solver))
solver.UpdateIK(m_TargetPositions, manager.weight);
for (int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
if (recordRootLoops)
InternalEngineBridge.SetLocalEulerHint(chain.rootTransform);
if(solver.constrainRotation && chain.target != null)
InternalEngineBridge.SetLocalEulerHint(chain.effector);
}
}
}
m_DirtyManagers.Clear();
m_ChainPositionOverrides.Clear();
}
private bool PrepareTargetOverrides(Solver2D solver)
{
m_TargetPositions.Clear();
for (int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
Vector3 positionOverride;
if (!m_ChainPositionOverrides.TryGetValue(chain, out positionOverride))
{
m_TargetPositions.Clear();
return false;
}
m_TargetPositions.Add(positionOverride);
}
return true;
}
}
}