Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SpriteSkin/SpriteSkinCompositeDebugWin...

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2024-05-06 14:45:45 -04:00
#if ENABLE_ANIMATION_COLLECTION && ENABLE_ANIMATION_BURST
using UnityEngine;
using UnityEngine.U2D.Animation;
namespace UnityEditor.U2D.Animation
{
internal class SpriteSkinCompositeDebugWindow : EditorWindow
{
[MenuItem("internal:Window/2D/SpritSkinCompositeDebug")]
static void Launch()
{
EditorWindow.GetWindow<SpriteSkinCompositeDebugWindow>().Show();
}
Vector2 m_ScrollPos = Vector2.zero;
string m_DebugLog = "";
void OnGUI()
{
if (GUILayout.Button("Reset Sprite SkinComposite"))
SpriteSkinComposite.instance.ResetComposite();
if (GUILayout.Button("Show Debug"))
{
m_DebugLog = SpriteSkinComposite.instance.GetDebugLog();
}
m_ScrollPos = EditorGUILayout.BeginScrollView(m_ScrollPos);
GUILayout.TextArea(m_DebugLog);
EditorGUILayout.EndScrollView();
}
}
}
#endif