Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/ResourceLoader.cs

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2024-05-06 14:45:45 -04:00
using System.IO;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal static class ResourceLoader
{
const string k_ResourcePath = "Packages/com.unity.2d.animation/Editor/Assets";
internal static T Load<T>(string path) where T : Object
{
var assetPath = Path.Combine(k_ResourcePath, path);
var asset = AssetDatabase.LoadAssetAtPath<T>(assetPath);
return asset;
}
}
}