Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/Assets/SkinningModule/BoneInspectorPanel.uxml

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<?xml version="1.0" encoding="utf-8"?>
<UXML xmlns:ui="UnityEngine.UIElements" xmlns:eui="UnityEditor.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
<aui:BoneInspectorPanel name="BoneInspectorPanel" text="Bone Inspector" picking-mode="Ignore">
<ui:PopupWindow name="BoneInspectorPopupWindow" text="Bone">
<ui:VisualElement name="BoneName" class="form-row">
<ui:Label name="BoneNameLabel" text="Name" tooltip ="Name of the bone"/>
<ui:TextField name="BoneNameField" class="form-editor" />
</ui:VisualElement>
<ui:VisualElement name="BonePosition" class="form-row">
<ui:Label name="BonePositionLabel" text="Position" tooltip ="Position of the bone"/>
<eui:Vector2Field name="BonePositionField" class="form-editor"/>
</ui:VisualElement>
<eui:FloatField name="BoneRotationField" label = "Rotation" tooltip ="Rotation of the bone"/>
<eui:ColorField name="BoneColorField" label = "Bone Color" show-alpha = "false" tooltip ="Color of the bone"/>
<ui:VisualElement name="BoneDepth" class="form-row">
<ui:Label name="BoneDepthLabel" text="Depth" tooltip ="Depth value of the bone"/>
<eui:IntegerField name="BoneDepthField" class="form-editor" />
</ui:VisualElement>
</ui:PopupWindow>
</aui:BoneInspectorPanel>
</UXML>