Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/UnitCategoryConverter.cs

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2024-05-06 14:45:45 -04:00
using System;
using Unity.VisualScripting.FullSerializer;
namespace Unity.VisualScripting
{
public class UnitCategoryConverter : fsDirectConverter
{
public override Type ModelType => typeof(UnitCategory);
public override object CreateInstance(fsData data, Type storageType)
{
return new object();
}
public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType)
{
serialized = new fsData(((UnitCategory)instance).fullName);
return fsResult.Success;
}
public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType)
{
if (!data.IsString)
{
return fsResult.Fail("Expected string in " + data);
}
instance = new UnitCategory(data.AsString);
return fsResult.Success;
}
}
}