Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Ports/InvalidInput.cs

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2024-05-06 14:45:45 -04:00
using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
public sealed class InvalidInput : UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>, IUnitInvalidPort, IUnitInputPort
{
public InvalidInput(string key) : base(key) { }
public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithDestination(this) ?? Enumerable.Empty<InvalidConnection>();
public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
public override IEnumerable<IUnitOutputPort> validConnectedPorts => validConnections.Select(c => c.source);
public override IEnumerable<IUnitOutputPort> invalidConnectedPorts => invalidConnections.Select(c => c.source);
public override bool CanConnectToValid(IUnitOutputPort port)
{
return false;
}
public override void ConnectToValid(IUnitOutputPort port)
{
ConnectInvalid(port, this);
}
public override void ConnectToInvalid(IUnitOutputPort port)
{
ConnectInvalid(port, this);
}
public override void DisconnectFromValid(IUnitOutputPort port)
{
DisconnectInvalid(port, this);
}
public override void DisconnectFromInvalid(IUnitOutputPort port)
{
DisconnectInvalid(port, this);
}
public override IUnitPort CompatiblePort(IUnit unit)
{
return null;
}
}
}