44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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namespace Unity.VisualScripting
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{
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[UnitOrder(301)]
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public abstract class Minimum<T> : MultiInputUnit<T>
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{
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/// <summary>
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/// The minimum.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput minimum { get; private set; }
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protected override void Definition()
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{
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base.Definition();
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minimum = ValueOutput(nameof(minimum), Operation).Predictable();
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foreach (var multiInput in multiInputs)
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{
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Requirement(multiInput, minimum);
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}
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}
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public abstract T Operation(T a, T b);
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public abstract T Operation(IEnumerable<T> values);
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public T Operation(Flow flow)
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{
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if (inputCount == 2)
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{
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return Operation(flow.GetValue<T>(multiInputs[0]), flow.GetValue<T>(multiInputs[1]));
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}
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else
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{
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return Operation(multiInputs.Select(flow.GetValue<T>));
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}
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}
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}
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}
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