36 lines
915 B
C#
36 lines
915 B
C#
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namespace Unity.VisualScripting
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{
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[UnitOrder(201)]
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public abstract class Absolute<TInput> : Unit
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{
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/// <summary>
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/// The value to make positive.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueInput input { get; private set; }
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/// <summary>
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/// The positive value.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput output { get; private set; }
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protected override void Definition()
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{
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input = ValueInput<TInput>(nameof(input));
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output = ValueOutput(nameof(output), Operation).Predictable();
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Requirement(input, output);
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}
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protected abstract TInput Operation(TInput input);
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public TInput Operation(Flow flow)
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{
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return Operation(flow.GetValue<TInput>(input));
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}
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}
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}
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