Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Logic/Negate.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
/// <summary>
/// Inverts the value of a boolean.
/// </summary>
[UnitCategory("Logic")]
[UnitOrder(3)]
public sealed class Negate : Unit
{
/// <summary>
/// The input boolean.
/// </summary>
[DoNotSerialize]
[PortLabel("X")]
public ValueInput input { get; private set; }
/// <summary>
/// True if the input is false, false if the input is true.
/// </summary>
[DoNotSerialize]
[PortLabel("~X")]
public ValueOutput output { get; private set; }
protected override void Definition()
{
input = ValueInput<bool>(nameof(input));
output = ValueOutput(nameof(output), Operation).Predictable();
Requirement(input, output);
}
public bool Operation(Flow flow)
{
return !flow.GetValue<bool>(input);
}
}
}