45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
|
namespace Unity.VisualScripting
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Returns true if one input is true and the other is false.
|
||
|
/// </summary>
|
||
|
[UnitCategory("Logic")]
|
||
|
[UnitOrder(2)]
|
||
|
public sealed class ExclusiveOr : Unit
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The first boolean.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
public ValueInput a { get; private set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The second boolean.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
public ValueInput b { get; private set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// True if either A or B is true but not the other; false otherwise.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
[PortLabel("A \u2295 B")]
|
||
|
public ValueOutput result { get; private set; }
|
||
|
|
||
|
protected override void Definition()
|
||
|
{
|
||
|
a = ValueInput<bool>(nameof(a));
|
||
|
b = ValueInput<bool>(nameof(b));
|
||
|
result = ValueOutput(nameof(result), Operation).Predictable();
|
||
|
|
||
|
Requirement(a, result);
|
||
|
Requirement(b, result);
|
||
|
}
|
||
|
|
||
|
public bool Operation(Flow flow)
|
||
|
{
|
||
|
return flow.GetValue<bool>(a) ^ flow.GetValue<bool>(b);
|
||
|
}
|
||
|
}
|
||
|
}
|