Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Logic/Equal.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Compares two inputs to determine whether they are equal.
/// </summary>
[UnitCategory("Logic")]
[UnitOrder(5)]
public sealed class Equal : BinaryComparisonUnit
{
public Equal() : base()
{
numeric = false;
}
// Backward compatibility
protected override string outputKey => "equal";
/// <summary>
/// Whether A is equal to B.
/// </summary>
[DoNotSerialize]
[PortLabel("A = B")]
[PortKey("equal")]
public override ValueOutput comparison => base.comparison;
protected override bool NumericComparison(float a, float b)
{
return Mathf.Approximately(a, b);
}
protected override bool GenericComparison(object a, object b)
{
return OperatorUtility.Equal(a, b);
}
}
}