182 lines
6.1 KiB
C#
182 lines
6.1 KiB
C#
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Compares two inputs.
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/// </summary>
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[UnitCategory("Logic")]
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[UnitTitle("Comparison")]
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[UnitShortTitle("Comparison")]
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[UnitOrder(99)]
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public sealed class Comparison : Unit
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{
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/// <summary>
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/// The first input.
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/// </summary>
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[DoNotSerialize]
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public ValueInput a { get; private set; }
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/// <summary>
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/// The second input.
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/// </summary>
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[DoNotSerialize]
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public ValueInput b { get; private set; }
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/// <summary>
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/// Whether the compared inputs are numbers.
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/// </summary>
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[Serialize]
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[Inspectable]
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public bool numeric { get; set; } = true;
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/// <summary>
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/// Whether A is less than B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A < B")]
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public ValueOutput aLessThanB { get; private set; }
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/// <summary>
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/// Whether A is less than or equal to B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A \u2264 B")]
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public ValueOutput aLessThanOrEqualToB { get; private set; }
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/// <summary>
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/// Whether A is equal to B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A = B")]
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public ValueOutput aEqualToB { get; private set; }
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/// <summary>
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/// Whether A is not equal to B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A \u2260 B")]
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public ValueOutput aNotEqualToB { get; private set; }
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/// <summary>
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/// Whether A is greater than or equal to B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A \u2265 B")]
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public ValueOutput aGreaterThanOrEqualToB { get; private set; }
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/// <summary>
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/// Whether A is greater than B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A > B")]
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public ValueOutput aGreatherThanB { get; private set; }
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protected override void Definition()
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{
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if (numeric)
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{
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a = ValueInput<float>(nameof(a));
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b = ValueInput<float>(nameof(b), 0);
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aLessThanB = ValueOutput(nameof(aLessThanB), (flow) => NumericLess(flow.GetValue<float>(a), flow.GetValue<float>(b))).Predictable();
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aLessThanOrEqualToB = ValueOutput(nameof(aLessThanOrEqualToB), (flow) => NumericLessOrEqual(flow.GetValue<float>(a), flow.GetValue<float>(b))).Predictable();
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aEqualToB = ValueOutput(nameof(aEqualToB), (flow) => NumericEqual(flow.GetValue<float>(a), flow.GetValue<float>(b))).Predictable();
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aNotEqualToB = ValueOutput(nameof(aNotEqualToB), (flow) => NumericNotEqual(flow.GetValue<float>(a), flow.GetValue<float>(b))).Predictable();
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aGreaterThanOrEqualToB = ValueOutput(nameof(aGreaterThanOrEqualToB), (flow) => NumericGreaterOrEqual(flow.GetValue<float>(a), flow.GetValue<float>(b))).Predictable();
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aGreatherThanB = ValueOutput(nameof(aGreatherThanB), (flow) => NumericGreater(flow.GetValue<float>(a), flow.GetValue<float>(b))).Predictable();
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}
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else
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{
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a = ValueInput<object>(nameof(a)).AllowsNull();
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b = ValueInput<object>(nameof(b)).AllowsNull();
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aLessThanB = ValueOutput(nameof(aLessThanB), (flow) => GenericLess(flow.GetValue(a), flow.GetValue(b)));
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aLessThanOrEqualToB = ValueOutput(nameof(aLessThanOrEqualToB), (flow) => GenericLessOrEqual(flow.GetValue(a), flow.GetValue(b)));
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aEqualToB = ValueOutput(nameof(aEqualToB), (flow) => GenericEqual(flow.GetValue(a), flow.GetValue(b)));
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aNotEqualToB = ValueOutput(nameof(aNotEqualToB), (flow) => GenericNotEqual(flow.GetValue(a), flow.GetValue(b)));
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aGreaterThanOrEqualToB = ValueOutput(nameof(aGreaterThanOrEqualToB), (flow) => GenericGreaterOrEqual(flow.GetValue(a), flow.GetValue(b)));
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aGreatherThanB = ValueOutput(nameof(aGreatherThanB), (flow) => GenericGreater(flow.GetValue(a), flow.GetValue(b)));
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}
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Requirement(a, aLessThanB);
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Requirement(b, aLessThanB);
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Requirement(a, aLessThanOrEqualToB);
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Requirement(b, aLessThanOrEqualToB);
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Requirement(a, aEqualToB);
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Requirement(b, aEqualToB);
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Requirement(a, aNotEqualToB);
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Requirement(b, aNotEqualToB);
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Requirement(a, aGreaterThanOrEqualToB);
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Requirement(b, aGreaterThanOrEqualToB);
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Requirement(a, aGreatherThanB);
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Requirement(b, aGreatherThanB);
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}
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private bool NumericLess(float a, float b)
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{
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return a < b;
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}
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private bool NumericLessOrEqual(float a, float b)
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{
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return a < b || Mathf.Approximately(a, b);
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}
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private bool NumericEqual(float a, float b)
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{
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return Mathf.Approximately(a, b);
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}
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private bool NumericNotEqual(float a, float b)
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{
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return !Mathf.Approximately(a, b);
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}
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private bool NumericGreaterOrEqual(float a, float b)
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{
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return a > b || Mathf.Approximately(a, b);
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}
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private bool NumericGreater(float a, float b)
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{
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return a > b;
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}
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private bool GenericLess(object a, object b)
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{
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return OperatorUtility.LessThan(a, b);
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}
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private bool GenericLessOrEqual(object a, object b)
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{
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return OperatorUtility.LessThanOrEqual(a, b);
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}
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private bool GenericEqual(object a, object b)
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{
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return OperatorUtility.Equal(a, b);
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}
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private bool GenericNotEqual(object a, object b)
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{
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return OperatorUtility.NotEqual(a, b);
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}
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private bool GenericGreaterOrEqual(object a, object b)
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{
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return OperatorUtility.GreaterThanOrEqual(a, b);
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}
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private bool GenericGreater(object a, object b)
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{
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return OperatorUtility.GreaterThan(a, b);
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}
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}
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}
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