Singularity/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Transitions/StateTransitionEditor.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
[Editor(typeof(IStateTransition))]
public class StateTransitionEditor : GraphElementEditor<StateGraphContext>
{
public StateTransitionEditor(Metadata metadata) : base(metadata) { }
private IStateTransition transition => (IStateTransition)element;
protected new StateTransitionDescription description => (StateTransitionDescription)base.description;
}
}