31 lines
1004 B
C#
31 lines
1004 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.VisualScripting
|
||
|
{
|
||
|
[Editor(typeof(INesterState))]
|
||
|
public class NesterStateEditor : StateEditor
|
||
|
{
|
||
|
public NesterStateEditor(Metadata metadata) : base(metadata) { }
|
||
|
|
||
|
private Metadata nestMetadata => metadata[nameof(INesterState.nest)];
|
||
|
|
||
|
private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
|
||
|
|
||
|
protected override GraphReference headerReference => reference.ChildReference((INesterState)metadata.value, false);
|
||
|
|
||
|
protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
|
||
|
|
||
|
protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
|
||
|
|
||
|
protected override float GetInspectorHeight(float width)
|
||
|
{
|
||
|
return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
|
||
|
}
|
||
|
|
||
|
protected override void OnInspectorGUI(Rect position)
|
||
|
{
|
||
|
LudiqGUI.Editor(nestMetadata, position);
|
||
|
}
|
||
|
}
|
||
|
}
|