Singularity/Library/PackageCache/com.unity.timeline@1.6.4/Samples~/Customization/Video/VideoSchedulerPlayableBehav...

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
using UnityEngine.Playables;
namespace Timeline.Samples
{
// The runtime instance of the VideoTrack. It is responsible for letting the VideoPlayableBehaviours
// they need to start loading the video
public sealed class VideoSchedulerPlayableBehaviour : PlayableBehaviour
{
// Called every frame that the timeline is evaluated. This is called prior to
// PrepareFrame on any of its input playables.
public override void PrepareFrame(Playable playable, FrameData info)
{
// Searches for clips that are in the 'preload' area and prepares them for playback
var timelineTime = playable.GetGraph().GetRootPlayable(0).GetTime();
for (int i = 0; i < playable.GetInputCount(); i++)
{
if (playable.GetInput(i).GetPlayableType() != typeof(VideoPlayableBehaviour))
continue;
if (playable.GetInputWeight(i) <= 0.0f)
{
ScriptPlayable<VideoPlayableBehaviour> scriptPlayable = (ScriptPlayable<VideoPlayableBehaviour>)playable.GetInput(i);
VideoPlayableBehaviour videoPlayableBehaviour = scriptPlayable.GetBehaviour();
double preloadTime = Math.Max(0.0, videoPlayableBehaviour.preloadTime);
double clipStart = videoPlayableBehaviour.startTime;
if (timelineTime > clipStart - preloadTime && timelineTime <= clipStart)
videoPlayableBehaviour.PrepareVideo();
}
}
}
}
}