Singularity/Library/PackageCache/com.unity.timeline@1.6.4/Samples~/Customization/TimeDilation/TimeDilationBehaviour.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Runtime representation of a time dilation clip.
// The Serializable attribute is required to be animated by timeline, and used as a template.
[Serializable]
public class TimeDilationBehaviour : PlayableBehaviour
{
[Tooltip("Time.timeScale replacement value.")]
public float timeScale = 1f;
}
}