Singularity/Library/PackageCache/com.unity.timeline@1.6.4/Runtime/Scripting/PlayableTrack.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
namespace UnityEngine.Timeline
{
/// <summary>
/// A PlayableTrack is a track whose clips are custom playables.
/// </summary>
/// <remarks>
/// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
/// </remarks>
[Serializable]
[TimelineHelpURL(typeof(PlayableTrack))]
public class PlayableTrack : TrackAsset
{
/// <inheritdoc />
protected override void OnCreateClip(TimelineClip clip)
{
if (clip.asset != null)
clip.displayName = clip.asset.GetType().Name;
}
}
}