Singularity/Library/PackageCache/com.unity.timeline@1.6.4/Editor/Utilities/Scopes/HorizontalScope.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
namespace UnityEditor.Timeline
{
readonly struct HorizontalScope : IDisposable
{
public readonly Rect rect;
public HorizontalScope(GUIContent content, GUIStyle style)
{
rect = EditorGUILayout.BeginHorizontal(content, style);
}
public void Dispose()
{
EditorGUILayout.EndHorizontal();
}
}
}