Singularity/Library/PackageCache/com.unity.timeline@1.6.4/Editor/Signals/SignalAssetInspector.cs

29 lines
1008 B
C#
Raw Permalink Normal View History

2024-05-06 14:45:45 -04:00
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Signals
{
[CustomEditor(typeof(SignalAsset))]
class SignalAssetInspector : Editor
{
[MenuItem("Assets/Create/Signal", false, 451)]
[UsedImplicitly]
public static void CreateNewSignal()
{
var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D;
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<DoCreateSignalAsset>(), "New Signal.signal", icon, null);
}
class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
var signalAsset = CreateInstance<SignalAsset>();
AssetDatabase.CreateAsset(signalAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(signalAsset);
}
}
}
}