141 lines
5.4 KiB
C#
141 lines
5.4 KiB
C#
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using System;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class EaseClip : Manipulator
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{
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bool m_IsCaptured;
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bool m_UndoSaved;
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TimelineClipHandle m_EaseClipHandler;
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ManipulateEdges m_Edges;
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TimelineClip m_Clip;
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StringBuilder m_OverlayText = new StringBuilder("");
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double m_OriginalValue;
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public static readonly string EaseInClipText = L10n.Tr("Ease In Clip");
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public static readonly string EaseOutClipText = L10n.Tr("Ease Out Clip");
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public static readonly string EaseInText = L10n.Tr("Ease In");
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public static readonly string EaseOutText = L10n.Tr("Ease Out");
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public static readonly string DurationText = L10n.Tr("Duration: ");
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protected override bool MouseDown(Event evt, WindowState state)
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{
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if (evt.modifiers != ManipulatorsUtils.actionModifier)
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return false;
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return MouseDownInternal(evt, state, PickerUtils.TopmostPickedItem() as TimelineClipHandle);
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}
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protected bool MouseDownInternal(Event evt, WindowState state, TimelineClipHandle handle)
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{
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if (handle == null)
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return false;
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if (handle.clipGUI.clip != null && !handle.clipGUI.clip.clipCaps.HasAny(ClipCaps.Blending))
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return false;
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m_Edges = ManipulateEdges.Right;
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if (handle.trimDirection == TrimEdge.Start)
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m_Edges = ManipulateEdges.Left;
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if (m_Edges == ManipulateEdges.Left && handle.clipGUI.clip.hasBlendIn || m_Edges == ManipulateEdges.Right && handle.clipGUI.clip.hasBlendOut)
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return false;
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m_IsCaptured = true;
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m_UndoSaved = false;
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m_EaseClipHandler = handle;
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m_Clip = handle.clipGUI.clip;
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m_OriginalValue = m_Edges == ManipulateEdges.Left ? m_Clip.easeInDuration : m_Clip.easeOutDuration;
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// Change cursor only when OnGUI Process (not in test)
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if (GUIUtility.guiDepth > 0)
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TimelineCursors.SetCursor(m_Edges == ManipulateEdges.Left ? TimelineCursors.CursorType.MixRight : TimelineCursors.CursorType.MixLeft);
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state.AddCaptured(this);
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return true;
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}
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protected override bool MouseUp(Event evt, WindowState state)
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{
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if (!m_IsCaptured)
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return false;
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m_IsCaptured = false;
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m_UndoSaved = false;
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state.captured.Clear();
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// Clear cursor only when OnGUI Process (not in test)
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if (GUIUtility.guiDepth > 0)
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TimelineCursors.ClearCursor();
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return true;
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}
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protected override bool MouseDrag(Event evt, WindowState state)
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{
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if (!m_IsCaptured)
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return false;
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if (!m_UndoSaved)
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{
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var uiClip = m_EaseClipHandler.clipGUI;
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string undoName = m_Edges == ManipulateEdges.Left ? EaseInClipText : EaseOutClipText;
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UndoExtensions.RegisterClip(uiClip.clip, undoName);
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m_UndoSaved = true;
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}
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double d = state.PixelDeltaToDeltaTime(evt.delta.x);
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var duration = m_Clip.duration;
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var easeInDurationLimit = duration - m_Clip.easeOutDuration;
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var easeOutDurationLimit = duration - m_Clip.easeInDuration;
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if (m_Edges == ManipulateEdges.Left)
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{
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m_Clip.easeInDuration = Math.Min(easeInDurationLimit, Math.Max(0, m_Clip.easeInDuration + d));
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}
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else if (m_Edges == ManipulateEdges.Right)
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{
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m_Clip.easeOutDuration = Math.Min(easeOutDurationLimit, Math.Max(0, m_Clip.easeOutDuration - d));
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}
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RefreshOverlayStrings(m_EaseClipHandler, state);
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return true;
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}
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public override void Overlay(Event evt, WindowState state)
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{
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if (!m_IsCaptured)
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return;
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if (m_OverlayText.Length > 0)
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{
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int stringLength = m_OverlayText.Length;
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var r = new Rect(evt.mousePosition.x - (stringLength / 2.0f),
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m_EaseClipHandler.clipGUI.rect.yMax,
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stringLength, 20);
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GUI.Label(r, m_OverlayText.ToString(), TimelineWindow.styles.tinyFont);
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}
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}
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void RefreshOverlayStrings(TimelineClipHandle handle, WindowState state)
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{
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m_OverlayText.Length = 0;
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m_OverlayText.Append(m_Edges == ManipulateEdges.Left ? EaseInText : EaseOutText);
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var easeDuration = m_Edges == ManipulateEdges.Left ? m_Clip.easeInDuration : m_Clip.easeOutDuration;
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var deltaDuration = easeDuration - m_OriginalValue;
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// round to frame so we don't show partial time codes due to no frame snapping
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if (state.timeFormat == TimeFormat.Timecode)
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{
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easeDuration = TimeUtility.RoundToFrame(easeDuration, state.referenceSequence.frameRate);
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deltaDuration = TimeUtility.RoundToFrame(deltaDuration, state.referenceSequence.frameRate);
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}
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m_OverlayText.Append(DurationText);
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m_OverlayText.Append(state.timeFormat.ToTimeStringWithDelta(easeDuration, state.referenceSequence.frameRate, deltaDuration));
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}
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}
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}
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