54 lines
2.2 KiB
C#
54 lines
2.2 KiB
C#
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace UnityEngine.TestTools.Utils
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Use these classes to compare two objects of the same type for equality within the range of a given tolerance using NUnit or custom constraints . Call Instance to apply the default calculation error value to the comparison.
|
||
|
/// </summary>
|
||
|
public class Vector2ComparerWithEqualsOperator : IEqualityComparer<Vector2>
|
||
|
{
|
||
|
private static readonly Vector2ComparerWithEqualsOperator m_Instance = new Vector2ComparerWithEqualsOperator();
|
||
|
/// <summary>
|
||
|
/// A singleton instance of the comparer with a predefined default error value.
|
||
|
/// </summary>
|
||
|
public static Vector2ComparerWithEqualsOperator Instance { get { return m_Instance; } }
|
||
|
|
||
|
private Vector2ComparerWithEqualsOperator() {}
|
||
|
/// <summary>
|
||
|
/// Compares the actual and expected objects for equality using a custom comparison mechanism.
|
||
|
/// </summary>
|
||
|
/// <param name="expected">Expected Vector2 used to compare</param>
|
||
|
/// <param name="actual">Actual Vector2 value to test.</param>
|
||
|
/// <returns>Returns true if expected and actual objects are equal, otherwise it returns false.</returns>
|
||
|
/// <example>
|
||
|
/// <code>
|
||
|
/// [TestFixture]
|
||
|
/// public class Vector2Test
|
||
|
/// {
|
||
|
/// [Test]
|
||
|
/// public void VerifyThat_TwoVector2ObjectsAreEqual()
|
||
|
/// {
|
||
|
/// var actual = new Vector2(10e-7f, 10e-7f);
|
||
|
/// var expected = new Vector2(0f, 0f);
|
||
|
///
|
||
|
/// Assert.That(actual, Is.EqualTo(expected).Using(Vector2ComparerWithEqualsOperator.Instance));
|
||
|
/// }
|
||
|
/// }
|
||
|
/// </code>
|
||
|
/// </example>
|
||
|
public bool Equals(Vector2 expected, Vector2 actual)
|
||
|
{
|
||
|
return expected == actual;
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// Serves as the default hash function.
|
||
|
/// </summary>
|
||
|
/// <param name="vec2"> A not null Vector2 object</param>
|
||
|
/// <returns>Returns 0</returns>
|
||
|
public int GetHashCode(Vector2 vec2)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
}
|