139 lines
5.2 KiB
C#
139 lines
5.2 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using NUnit.Framework.Interfaces;
|
||
|
using NUnit.Framework.Internal.Filters;
|
||
|
using UnityEditor.TestTools.TestRunner.Api;
|
||
|
using UnityEditor.TestTools.TestRunner.TestRun;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.SceneManagement;
|
||
|
using UnityEngine.TestRunner.Utils;
|
||
|
using UnityEngine.TestTools.TestRunner;
|
||
|
using UnityEngine.TestTools.TestRunner.Callbacks;
|
||
|
|
||
|
namespace UnityEditor.TestTools.TestRunner
|
||
|
{
|
||
|
internal class PlaymodeLauncher : RuntimeTestLauncherBase
|
||
|
{
|
||
|
public static bool IsRunning;
|
||
|
private Scene m_Scene;
|
||
|
private bool m_IsTestSetupPerformed;
|
||
|
private readonly PlaymodeTestsControllerSettings m_Settings;
|
||
|
private ITestFilter testFilter;
|
||
|
|
||
|
[SerializeField]
|
||
|
private List<Type> m_EventHandlers = new List<Type>();
|
||
|
|
||
|
public PlaymodeLauncher(PlaymodeTestsControllerSettings settings)
|
||
|
{
|
||
|
m_Settings = settings;
|
||
|
}
|
||
|
|
||
|
public override void Run()
|
||
|
{
|
||
|
IsRunning = true;
|
||
|
m_Settings.consoleErrorPaused = ConsoleWindow.GetConsoleErrorPause();
|
||
|
m_Settings.runInBackgroundValue = Application.runInBackground;
|
||
|
ConsoleWindow.SetConsoleErrorPause(false);
|
||
|
Application.runInBackground = true;
|
||
|
|
||
|
var sceneName = CreateSceneName();
|
||
|
m_Scene = CreateBootstrapScene(sceneName, runner =>
|
||
|
{
|
||
|
runner.AddEventHandlerMonoBehaviour<PlayModeRunnerCallback>();
|
||
|
runner.AddEventHandlerScriptableObject<TestRunnerCallback>();
|
||
|
runner.AddEventHandlerScriptableObject<CallbacksDelegatorListener>();
|
||
|
runner.AddEventHandlerScriptableObject<TestRunCallbackListener>();
|
||
|
|
||
|
foreach (var eventHandler in m_EventHandlers)
|
||
|
{
|
||
|
var obj = ScriptableObject.CreateInstance(eventHandler);
|
||
|
runner.AddEventHandlerScriptableObject(obj as ITestRunnerListener);
|
||
|
}
|
||
|
|
||
|
runner.settings = m_Settings;
|
||
|
});
|
||
|
|
||
|
if (m_Settings.sceneBased)
|
||
|
{
|
||
|
var newListOfScenes =
|
||
|
new List<EditorBuildSettingsScene> {new EditorBuildSettingsScene(sceneName, true)};
|
||
|
newListOfScenes.AddRange(EditorBuildSettings.scenes);
|
||
|
EditorBuildSettings.scenes = newListOfScenes.ToArray();
|
||
|
}
|
||
|
|
||
|
EditorApplication.update += UpdateCallback;
|
||
|
}
|
||
|
|
||
|
public void UpdateCallback()
|
||
|
{
|
||
|
if (m_IsTestSetupPerformed)
|
||
|
{
|
||
|
if (m_Scene.IsValid())
|
||
|
SceneManager.SetActiveScene(m_Scene);
|
||
|
EditorApplication.update -= UpdateCallback;
|
||
|
EditorApplication.isPlaying = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
testFilter = m_Settings.BuildNUnitFilter();
|
||
|
var runner = LoadTests(testFilter);
|
||
|
|
||
|
var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, testFilter);
|
||
|
if (exceptionThrown)
|
||
|
{
|
||
|
EditorApplication.update -= UpdateCallback;
|
||
|
IsRunning = false;
|
||
|
var controller = PlaymodeTestsController.GetController();
|
||
|
ReopenOriginalScene(controller);
|
||
|
AssetDatabase.DeleteAsset(controller.settings.bootstrapScene);
|
||
|
CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details.");
|
||
|
return;
|
||
|
}
|
||
|
m_IsTestSetupPerformed = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[InitializeOnLoad]
|
||
|
public class BackgroundWatcher
|
||
|
{
|
||
|
static BackgroundWatcher()
|
||
|
{
|
||
|
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||
|
}
|
||
|
|
||
|
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||
|
{
|
||
|
if (!PlaymodeTestsController.IsControllerOnScene())
|
||
|
return;
|
||
|
var runner = PlaymodeTestsController.GetController();
|
||
|
if (runner == null)
|
||
|
return;
|
||
|
if (state == PlayModeStateChange.ExitingPlayMode)
|
||
|
{
|
||
|
AssetDatabase.DeleteAsset(runner.settings.bootstrapScene);
|
||
|
ExecutePostBuildCleanupMethods(runner.m_Runner.LoadedTest, runner.settings.BuildNUnitFilter(), Application.platform);
|
||
|
IsRunning = false;
|
||
|
}
|
||
|
else if (state == PlayModeStateChange.EnteredEditMode)
|
||
|
{
|
||
|
ConsoleWindow.SetConsoleErrorPause(runner.settings.consoleErrorPaused);
|
||
|
Application.runInBackground = runner.settings.runInBackgroundValue;
|
||
|
//reopen the original scene once we exit playmode
|
||
|
ReopenOriginalScene(runner);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected static void ReopenOriginalScene(PlaymodeTestsController runner)
|
||
|
{
|
||
|
ReopenOriginalScene(runner.settings.originalScene);
|
||
|
}
|
||
|
|
||
|
public void AddEventHandler<T>() where T : ScriptableObject, ITestRunnerListener
|
||
|
{
|
||
|
m_EventHandlers.Add(typeof(T));
|
||
|
}
|
||
|
}
|
||
|
}
|