39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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[TestFixture]
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internal class NamespaceTests
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{
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[Test]
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public void NoDanglingNamespaces()
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{
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var myAssembly = Assembly.GetAssembly(typeof(AbstractMaterialNode));
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HashSet<string> namespaces = new HashSet<string>();
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foreach (var theType in myAssembly.GetTypes().Where(t => !string.IsNullOrEmpty(t.Namespace)))
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{
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namespaces.Add(theType.Namespace);
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}
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var invalidNames = new List<string>();
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foreach (var name in namespaces)
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{
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if (name.Contains("ShaderGraph"))
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continue;
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if (name.Contains("UnityEditor"))
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continue;
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if (name.Contains("UnityEngine"))
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continue;
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invalidNames.Add(name);
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}
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Assert.IsEmpty(invalidNames, "The following namespaces are invalid for the Shader Graph package:\n" + string.Join("\n", invalidNames));
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}
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}
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}
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