Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Serialization/RefValueEnumerable.cs

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2024-05-06 14:45:45 -04:00
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Serialization
{
struct RefValueEnumerable<T> : IEnumerable<T>
where T : JsonObject
{
List<JsonRef<T>> m_List;
public RefValueEnumerable(List<JsonRef<T>> list)
{
m_List = list;
}
public Enumerator GetEnumerator() => new Enumerator(m_List.GetEnumerator());
IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public struct Enumerator : IEnumerator<T>
{
List<JsonRef<T>>.Enumerator m_Enumerator;
public Enumerator(List<JsonRef<T>>.Enumerator enumerator)
{
m_Enumerator = enumerator;
}
public bool MoveNext() => m_Enumerator.MoveNext();
void IEnumerator.Reset() => ((IEnumerator)m_Enumerator).Reset();
public T Current => m_Enumerator.Current.value;
object IEnumerator.Current => Current;
public void Dispose() => m_Enumerator.Dispose();
}
}
}