46 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			46 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | Shader "Hidden/Shader Graph/FallbackError" | ||
|  | { | ||
|  |     SubShader | ||
|  |     { | ||
|  |         Tags | ||
|  |         { | ||
|  |             "ShaderGraphShader" = "true" | ||
|  |             "ShaderGraphTargetId" = "FallbackError" | ||
|  |         } | ||
|  |         Pass | ||
|  |         { | ||
|  |             CGPROGRAM | ||
|  |             #pragma vertex vert | ||
|  |             #pragma fragment frag | ||
|  |             #pragma target 2.0 | ||
|  |             #pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON | ||
|  |             #include "UnityCG.cginc" | ||
|  | 
 | ||
|  |             struct appdata_t { | ||
|  |                 float4 vertex : POSITION; | ||
|  |                 UNITY_VERTEX_INPUT_INSTANCE_ID | ||
|  |             }; | ||
|  | 
 | ||
|  |             struct v2f { | ||
|  |                 float4 vertex : SV_POSITION; | ||
|  |                 UNITY_VERTEX_OUTPUT_STEREO | ||
|  |             }; | ||
|  | 
 | ||
|  |             v2f vert (appdata_t v) | ||
|  |             { | ||
|  |                 v2f o; | ||
|  |                 UNITY_SETUP_INSTANCE_ID(v); | ||
|  |                 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | ||
|  |                 o.vertex = UnityObjectToClipPos(v.vertex); | ||
|  |                 return o; | ||
|  |             } | ||
|  |             fixed4 frag (v2f i) : SV_Target | ||
|  |             { | ||
|  |                 return fixed4(1,0,1,1); | ||
|  |             } | ||
|  |             ENDCG | ||
|  |         } | ||
|  |     } | ||
|  |     Fallback Off | ||
|  | } |