Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/Processors/MatrixNames.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEditor.ShaderGraph
{
struct MatrixNames
{
public const string Model = "UNITY_MATRIX_M";
public const string ModelInverse = "UNITY_MATRIX_I_M";
public const string View = "UNITY_MATRIX_V";
public const string ViewInverse = "UNITY_MATRIX_I_V";
public const string Projection = "UNITY_MATRIX_P";
public const string ProjectionInverse = "UNITY_MATRIX_I_P";
public const string ViewProjection = "UNITY_MATRIX_VP";
public const string ViewProjectionInverse = "UNITY_MATRIX_I_VP";
}
}