77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
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using System;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal enum Platform
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{
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D3D11,
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GLCore,
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GLES,
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GLES3,
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Metal,
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Vulkan,
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D3D9,
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XboxOne,
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GameCoreXboxOne,
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GameCoreXboxSeries,
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Playstation,
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Switch,
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PS5,
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}
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[GenerationAPI]
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internal static class PlatformExtensions
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{
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public static string ToShaderString(this Platform platform)
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{
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switch (platform)
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{
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case Platform.D3D11:
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return "d3d11";
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case Platform.GLCore:
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return "glcore";
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case Platform.GLES:
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return "gles";
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case Platform.GLES3:
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return "gles3";
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case Platform.Metal:
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return "metal";
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case Platform.Vulkan:
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return "vulkan";
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case Platform.D3D9:
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return "d3d11_9x";
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case Platform.XboxOne:
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return "xboxone";
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case Platform.GameCoreXboxOne:
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return "xboxone";
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case Platform.GameCoreXboxSeries:
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return "xboxseries";
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case Platform.Playstation:
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return "playstation";
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case Platform.Switch:
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return "switch";
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case Platform.PS5:
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return "ps5";
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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internal static class PragmaRenderers
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{
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// Return high end platform list for the only renderer directive (The list use by HDRP)
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internal static Platform[] GetHighEndPlatformArray()
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{
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return new Platform[] { Platform.D3D11, Platform.Playstation, Platform.XboxOne, Platform.GameCoreXboxSeries, Platform.Vulkan, Platform.Metal, Platform.Switch };
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}
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// Return platform list not compatible with DXC (The list use by HDRP)
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internal static Platform[] GetNeverUseDXCPlatformArray()
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{
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return new Platform[] { Platform.Metal };
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}
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}
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}
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