Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/Enumerations/IncludeLocation.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
[Serializable]
internal enum IncludeLocation
{
Pregraph,
Graph,
Postgraph
}
}