Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/Data/KeywordEntry.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEditor.ShaderGraph
{
[Serializable]
[GenerationAPI]
internal struct KeywordEntry
{
public int id; // Used to determine what MaterialSlot an entry belongs to
public string displayName;
public string referenceName;
// In this case, we will handle the actual IDs later
public KeywordEntry(string displayName, string referenceName)
{
this.id = -1;
this.displayName = displayName;
this.referenceName = referenceName;
}
internal KeywordEntry(int id, string displayName, string referenceName)
{
this.id = id;
this.displayName = displayName;
this.referenceName = referenceName;
}
}
}