16 lines
351 B
C#
16 lines
351 B
C#
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal class FieldCondition
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{
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public FieldDescriptor field { get; }
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public bool condition { get; }
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public FieldCondition(FieldDescriptor field, bool condition)
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{
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this.field = field;
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this.condition = condition;
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}
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}
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}
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