Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/Data/ConditionalField.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal struct ConditionalField
{
public FieldDescriptor field { get; }
public bool condition { get; }
public ConditionalField(FieldDescriptor field, bool condition)
{
this.field = field;
this.condition = condition;
}
}
}