Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Extensions/IConditionalExtensions.cs

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2024-05-06 14:45:45 -04:00
using System.Linq;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
static class IConditionalExtensions
{
public static bool TestActive(this IConditional conditional, ActiveFields fields)
{
// Test FieldCondition against current active Fields
bool TestFieldCondition(FieldCondition fieldCondition)
{
// Required active field is not active
if (fieldCondition.condition == true && !fields.baseInstance.Contains(fieldCondition.field))
return false;
// Required non-active field is active
else if (fieldCondition.condition == false && fields.baseInstance.Contains(fieldCondition.field))
return false;
return true;
}
// No FieldConditions
if (conditional.fieldConditions == null)
return true;
// One or more FieldConditions failed
if (conditional.fieldConditions.Where(x => !TestFieldCondition(x)).Any())
return false;
// All FieldConditions passed
return true;
}
}
}