31 lines
884 B
C#
31 lines
884 B
C#
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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static class FieldExtensions
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{
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public static bool HasPreprocessor(this FieldDescriptor descriptor)
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{
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return (descriptor.preprocessor?.Length > 0);
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}
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public static bool HasSemantic(this FieldDescriptor descriptor)
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{
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return (descriptor.semantic?.Length > 0);
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}
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public static bool HasFlag(this FieldDescriptor descriptor, StructFieldOptions options)
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{
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return (descriptor.subscriptOptions & options) == options;
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}
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public static string ToFieldString(this FieldDescriptor descriptor)
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{
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if (!string.IsNullOrEmpty(descriptor.tag))
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return $"{descriptor.tag}.{descriptor.name}";
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else
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return descriptor.name;
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}
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}
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}
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