Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Drawing/Views/Slots/UVSlotControlView.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
class UVSlotControlView : VisualElement
{
UVMaterialSlot m_Slot;
public UVSlotControlView(UVMaterialSlot slot)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/UVSlotControlView"));
m_Slot = slot;
var enumField = new EnumField(slot.channel);
enumField.RegisterValueChangedCallback(OnValueChanged);
Add(enumField);
}
void OnValueChanged(ChangeEvent<Enum> evt)
{
var channel = (UVChannel)evt.newValue;
if (channel != m_Slot.channel)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change UV Channel");
m_Slot.channel = channel;
m_Slot.owner.Dirty(ModificationScope.Graph);
}
}
}
}