Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Drawing/Views/Slots/CubemapSlotControlView.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEditor.Graphing;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
class CubemapSlotControlView : VisualElement
{
CubemapInputMaterialSlot m_Slot;
public CubemapSlotControlView(CubemapInputMaterialSlot slot)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/CubemapSlotControlView"));
m_Slot = slot;
var objectField = new ObjectField { objectType = typeof(Cubemap), value = m_Slot.cubemap };
objectField.RegisterValueChangedCallback(OnValueChanged);
Add(objectField);
}
void OnValueChanged(ChangeEvent<Object> evt)
{
var cubemap = evt.newValue as Cubemap;
if (cubemap != m_Slot.cubemap)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Cubemap");
m_Slot.cubemap = cubemap;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}
}