Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Drawing/Interfaces/ISGViewModel.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
interface ISGViewModel
{
VisualElement parentView { get; set; }
// Wipes all data in this view-model that will be fed to the view that depends on it
// A notable point is that this function typically should not null out the parentView field seen above
void ResetViewModelData();
}
}