16 lines
458 B
C#
16 lines
458 B
C#
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor
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{
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internal static class DefaultShaderIncludes
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{
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public static string GetAssetsPackagePath()
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{
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var packageDirectories = Directory.GetDirectories(Application.dataPath, "com.unity.shadergraph", SearchOption.AllDirectories);
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return packageDirectories.Length == 0 ? null : Path.GetFullPath(packageDirectories.First());
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}
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}
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}
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