Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/DefaultShaderIncludes.cs

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2024-05-06 14:45:45 -04:00
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
internal static class DefaultShaderIncludes
{
public static string GetAssetsPackagePath()
{
var packageDirectories = Directory.GetDirectories(Application.dataPath, "com.unity.shadergraph", SearchOption.AllDirectories);
return packageDirectories.Length == 0 ? null : Path.GetFullPath(packageDirectories.First());
}
}
}