360 lines
14 KiB
C#
360 lines
14 KiB
C#
|
using System;
|
||
|
using System.Linq;
|
||
|
using UnityEngine;
|
||
|
using UnityEditor.Graphing;
|
||
|
using UnityEditor.ShaderGraph.Internal;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text.RegularExpressions;
|
||
|
|
||
|
namespace UnityEditor.ShaderGraph
|
||
|
{
|
||
|
class BlockNode : AbstractMaterialNode
|
||
|
, IMayRequireNormal
|
||
|
, IMayRequireTangent
|
||
|
, IMayRequireBitangent
|
||
|
, IMayRequireMeshUV
|
||
|
, IMayRequireScreenPosition
|
||
|
, IMayRequireViewDirection
|
||
|
, IMayRequirePosition
|
||
|
, IMayRequirePositionPredisplacement
|
||
|
, IMayRequireVertexColor
|
||
|
{
|
||
|
[SerializeField]
|
||
|
string m_SerializedDescriptor;
|
||
|
|
||
|
[NonSerialized]
|
||
|
ContextData m_ContextData;
|
||
|
|
||
|
[NonSerialized]
|
||
|
BlockFieldDescriptor m_Descriptor;
|
||
|
|
||
|
public override bool canCutNode => false;
|
||
|
public override bool canCopyNode => false;
|
||
|
|
||
|
// Because the GraphData is deserialized after its child elements
|
||
|
// the descriptor list is not built (and owner is not set)
|
||
|
// at the time of node deserialization
|
||
|
// Therefore we need to deserialize this element at GraphData.OnAfterDeserialize
|
||
|
public string serializedDescriptor => m_SerializedDescriptor;
|
||
|
|
||
|
public ContextData contextData
|
||
|
{
|
||
|
get => m_ContextData;
|
||
|
set => m_ContextData = value;
|
||
|
}
|
||
|
|
||
|
public int index => contextData.blocks.IndexOf(this);
|
||
|
|
||
|
public BlockFieldDescriptor descriptor
|
||
|
{
|
||
|
get => m_Descriptor;
|
||
|
set => m_Descriptor = value;
|
||
|
}
|
||
|
|
||
|
const string k_CustomBlockDefaultName = "CustomInterpolator";
|
||
|
|
||
|
internal enum CustomBlockType { Float = 1, Vector2 = 2, Vector3 = 3, Vector4 = 4 }
|
||
|
|
||
|
internal bool isCustomBlock { get => m_Descriptor?.isCustom ?? false; }
|
||
|
|
||
|
internal string customName
|
||
|
{
|
||
|
get => m_Descriptor.name;
|
||
|
set => OnCustomBlockFieldModified(value, customWidth);
|
||
|
}
|
||
|
|
||
|
internal CustomBlockType customWidth
|
||
|
{
|
||
|
get => (CustomBlockType)ControlToWidth(m_Descriptor.control);
|
||
|
set => OnCustomBlockFieldModified(customName, value);
|
||
|
}
|
||
|
|
||
|
public void Init(BlockFieldDescriptor fieldDescriptor)
|
||
|
{
|
||
|
m_Descriptor = fieldDescriptor;
|
||
|
|
||
|
// custom blocks can be "copied" via a custom Field Descriptor, we'll use the CI name instead though.
|
||
|
name = !isCustomBlock
|
||
|
? $"{fieldDescriptor.tag}.{fieldDescriptor.name}"
|
||
|
: $"{BlockFields.VertexDescription.name}.{k_CustomBlockDefaultName}";
|
||
|
|
||
|
|
||
|
// TODO: This exposes the MaterialSlot API
|
||
|
// TODO: This needs to be removed but is currently required by HDRP for DiffusionProfileInputMaterialSlot
|
||
|
if (m_Descriptor is CustomSlotBlockFieldDescriptor customSlotDescriptor)
|
||
|
{
|
||
|
var newSlot = customSlotDescriptor.createSlot();
|
||
|
AddSlot(newSlot);
|
||
|
RemoveSlotsNameNotMatching(new int[] { 0 });
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
AddSlotFromControlType();
|
||
|
}
|
||
|
|
||
|
internal void InitCustomDefault()
|
||
|
{
|
||
|
Init(MakeCustomBlockField(k_CustomBlockDefaultName, CustomBlockType.Vector4));
|
||
|
}
|
||
|
|
||
|
private void AddSlotFromControlType(bool attemptToModifyExisting = true)
|
||
|
{
|
||
|
// TODO: this should really just use callbacks like the CustomSlotBlockFieldDescriptor. then we wouldn't need this switch to make a copy
|
||
|
var stageCapability = m_Descriptor.shaderStage.GetShaderStageCapability();
|
||
|
switch (descriptor.control)
|
||
|
{
|
||
|
case PositionControl positionControl:
|
||
|
AddSlot(new PositionMaterialSlot(0, descriptor.displayName, descriptor.name, positionControl.space, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case NormalControl normalControl:
|
||
|
AddSlot(new NormalMaterialSlot(0, descriptor.displayName, descriptor.name, normalControl.space, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case TangentControl tangentControl:
|
||
|
AddSlot(new TangentMaterialSlot(0, descriptor.displayName, descriptor.name, tangentControl.space, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case VertexColorControl vertexColorControl:
|
||
|
AddSlot(new VertexColorMaterialSlot(0, descriptor.displayName, descriptor.name, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case ColorControl colorControl:
|
||
|
var colorMode = colorControl.hdr ? ColorMode.HDR : ColorMode.Default;
|
||
|
AddSlot(new ColorRGBMaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, colorControl.value, colorMode, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case ColorRGBAControl colorRGBAControl:
|
||
|
AddSlot(new ColorRGBAMaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, colorRGBAControl.value, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case FloatControl floatControl:
|
||
|
AddSlot(new Vector1MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, floatControl.value, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case Vector2Control vector2Control:
|
||
|
AddSlot(new Vector2MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, vector2Control.value, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case Vector3Control vector3Control:
|
||
|
AddSlot(new Vector3MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, vector3Control.value, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
case Vector4Control vector4Control:
|
||
|
AddSlot(new Vector4MaterialSlot(0, descriptor.displayName, descriptor.name, SlotType.Input, vector4Control.value, stageCapability), attemptToModifyExisting);
|
||
|
break;
|
||
|
}
|
||
|
RemoveSlotsNameNotMatching(new int[] { 0 });
|
||
|
}
|
||
|
|
||
|
public override string GetVariableNameForNode()
|
||
|
{
|
||
|
// Temporary block nodes have temporary guids that cannot be used to set preview data
|
||
|
// Since each block is unique anyway we just omit the guid
|
||
|
return NodeUtils.GetHLSLSafeName(name);
|
||
|
}
|
||
|
|
||
|
public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresNormal;
|
||
|
}
|
||
|
|
||
|
public NeededCoordinateSpace RequiresViewDirection(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresViewDir;
|
||
|
}
|
||
|
|
||
|
public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresPosition;
|
||
|
}
|
||
|
|
||
|
public NeededCoordinateSpace RequiresPositionPredisplacement(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresPositionPredisplacement;
|
||
|
}
|
||
|
|
||
|
public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresTangent;
|
||
|
}
|
||
|
|
||
|
public NeededCoordinateSpace RequiresBitangent(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return NeededCoordinateSpace.None;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresBitangent;
|
||
|
}
|
||
|
|
||
|
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return false;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return false;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresMeshUVs.Contains(channel);
|
||
|
}
|
||
|
|
||
|
public bool RequiresScreenPosition(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return false;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return false;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresScreenPosition;
|
||
|
}
|
||
|
|
||
|
public bool RequiresVertexColor(ShaderStageCapability stageCapability)
|
||
|
{
|
||
|
if (stageCapability != m_Descriptor.shaderStage.GetShaderStageCapability())
|
||
|
return false;
|
||
|
|
||
|
if (m_Descriptor.control == null)
|
||
|
return false;
|
||
|
|
||
|
var requirements = m_Descriptor.control.GetRequirements();
|
||
|
return requirements.requiresVertexColor;
|
||
|
}
|
||
|
|
||
|
private void OnCustomBlockFieldModified(string name, CustomBlockType width)
|
||
|
{
|
||
|
if (!isCustomBlock)
|
||
|
{
|
||
|
Debug.LogWarning(String.Format("{0} is not a custom interpolator.", this.name));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_Descriptor = MakeCustomBlockField(name, width);
|
||
|
|
||
|
// TODO: Preserve the original slot's value and try to reapply after the slot is updated.
|
||
|
AddSlotFromControlType(false);
|
||
|
|
||
|
owner?.ValidateGraph();
|
||
|
}
|
||
|
|
||
|
public override void OnBeforeSerialize()
|
||
|
{
|
||
|
base.OnBeforeSerialize();
|
||
|
if (descriptor != null)
|
||
|
{
|
||
|
if (isCustomBlock)
|
||
|
{
|
||
|
int width = ControlToWidth(m_Descriptor.control);
|
||
|
m_SerializedDescriptor = $"{m_Descriptor.tag}.{m_Descriptor.name}#{width}";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_SerializedDescriptor = $"{m_Descriptor.tag}.{m_Descriptor.name}";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnAfterDeserialize()
|
||
|
{
|
||
|
// TODO: Go find someone to tell @esme not to do this.
|
||
|
if (m_SerializedDescriptor.Contains("#"))
|
||
|
{
|
||
|
string descName = k_CustomBlockDefaultName;
|
||
|
CustomBlockType descWidth = CustomBlockType.Vector4;
|
||
|
var descTag = BlockFields.VertexDescription.name;
|
||
|
|
||
|
name = $"{descTag}.{descName}";
|
||
|
|
||
|
var wsplit = m_SerializedDescriptor.Split(new char[] { '#', '.' });
|
||
|
|
||
|
try
|
||
|
{
|
||
|
descWidth = (CustomBlockType)int.Parse(wsplit[2]);
|
||
|
}
|
||
|
catch
|
||
|
{
|
||
|
Debug.LogWarning(String.Format("Bad width found while deserializing custom interpolator {0}, defaulting to 4.", m_SerializedDescriptor));
|
||
|
descWidth = CustomBlockType.Vector4;
|
||
|
}
|
||
|
|
||
|
IControl control;
|
||
|
try { control = (IControl)FindSlot<MaterialSlot>(0).InstantiateControl(); }
|
||
|
catch { control = WidthToControl((int)descWidth); }
|
||
|
|
||
|
descName = NodeUtils.ConvertToValidHLSLIdentifier(wsplit[1]);
|
||
|
m_Descriptor = new BlockFieldDescriptor(descTag, descName, "", control, ShaderStage.Vertex, isCustom: true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#region CustomInterpolatorHelpers
|
||
|
private static BlockFieldDescriptor MakeCustomBlockField(string name, CustomBlockType width)
|
||
|
{
|
||
|
name = NodeUtils.ConvertToValidHLSLIdentifier(name);
|
||
|
var referenceName = name;
|
||
|
var define = "";
|
||
|
IControl control = WidthToControl((int)width);
|
||
|
var tag = BlockFields.VertexDescription.name;
|
||
|
|
||
|
return new BlockFieldDescriptor(tag, referenceName, define, control, ShaderStage.Vertex, isCustom: true);
|
||
|
}
|
||
|
|
||
|
private static IControl WidthToControl(int width)
|
||
|
{
|
||
|
switch (width)
|
||
|
{
|
||
|
case 1: return new FloatControl(default(float));
|
||
|
case 2: return new Vector2Control(default(Vector2));
|
||
|
case 3: return new Vector3Control(default(Vector3));
|
||
|
case 4: return new Vector4Control(default(Vector4));
|
||
|
default: return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static int ControlToWidth(IControl control)
|
||
|
{
|
||
|
switch (control)
|
||
|
{
|
||
|
case FloatControl a: return 1;
|
||
|
case Vector2Control b: return 2;
|
||
|
case Vector3Control c: return 3;
|
||
|
case Vector4Control d: return 4;
|
||
|
default: return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|