Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Legacy/SlotReference0.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class SlotReference0
{
public int m_SlotId;
public string m_NodeGUIDSerialized;
}
}