27 lines
706 B
C#
27 lines
706 B
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEditor.Graphing;
|
||
|
|
||
|
namespace UnityEditor.ShaderGraph.Legacy
|
||
|
{
|
||
|
[Serializable]
|
||
|
class GraphData0
|
||
|
{
|
||
|
public List<SerializationHelper.JSONSerializedElement> m_SerializableNodes;
|
||
|
|
||
|
public List<SerializationHelper.JSONSerializedElement> m_SerializableEdges;
|
||
|
|
||
|
public string m_ActiveOutputNodeGuidSerialized;
|
||
|
|
||
|
public List<SerializationHelper.JSONSerializedElement> m_SerializedProperties;
|
||
|
|
||
|
public List<SerializationHelper.JSONSerializedElement> m_SerializedKeywords;
|
||
|
|
||
|
public List<StickyNoteData0> m_StickyNotes;
|
||
|
|
||
|
public List<GroupData0> m_Groups;
|
||
|
|
||
|
public int m_Version = -1;
|
||
|
}
|
||
|
}
|