Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Interfaces/IMayRequireVertexSkinning.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireVertexSkinning
{
bool RequiresVertexSkinning(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireVertexSkinningExtensions
{
public static bool RequiresVertexSkinning(this MaterialSlot slot)
{
var mayRequireVertexSkinning = slot as IMayRequireVertexSkinning;
return mayRequireVertexSkinning != null && mayRequireVertexSkinning.RequiresVertexSkinning();
}
}
}