19 lines
611 B
C#
19 lines
611 B
C#
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireCameraOpaqueTexture
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{
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bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireCameraOpaqueTextureExtensions
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{
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public static bool RequiresCameraOpaqueTexture(this MaterialSlot slot)
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{
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var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
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return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
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}
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}
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}
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