29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
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# Random Range Node
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## Description
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Returns a pseudo-random number value based on input **Seed** that is between the minimum and maximum values defined by inputs **Min** and **Max** respectively.
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Whilst the same value in input **Seed** will always result in the same output value, the output value itself will appear random. Input **Seed** is a **Vector 2** value for the convenience of generating a random number based on a UV input, however for most cases a **Float** input will suffice.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| Seed | Input | Vector 2 | Seed value used for generation |
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| Min | Input | Float | Minimum value |
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| Max | Input | Float | Maximum value |
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| Out | Output | Float | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out)
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{
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float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233)))*43758.5453);
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Out = lerp(Min, Max, randomno);
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}
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```
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