Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Projection-Node.md

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2024-05-06 14:45:45 -04:00
# Projection Node
## Description
Returns the result of projecting the value of input **A** onto a straight line parallel to the value of input **B**.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| A | Input | Dynamic Vector | First input value |
| B | Input | Dynamic Vector | Second input value |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Projection_float4(float4 A, float4 B, out float4 Out)
{
Out = B * dot(A, B) / dot(B, B);
}
```