Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Noise-Sine-Wave-Node.md

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2024-05-06 14:45:45 -04:00
# Noise Sine Wave Node
## Description
Returns the sine of the value of input **In**. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input **Min Max**.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| In | Input | Dynamic Vector | Input value |
| Min Max | Input | Vector 2 | Minimum and Maximum values for noise intensity |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
```
void Unity_NoiseSineWave_float4(float4 In, float2 MinMax, out float4 Out)
{
float sinIn = sin(In);
float sinInOffset = sin(In + 1.0);
float randomno = frac(sin((sinIn - sinInOffset) * (12.9898 + 78.233))*43758.5453);
float noise = lerp(MinMax.x, MinMax.y, randomno);
Out = sinIn + noise;
}
```